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Did that sting? Saw-ry!
The Medic on saws with needles

The Vita-Saw (/vaɪtɑːsɔː/ veye-tah-saw) is a community-created melee weapon for the Medic. It is a rusty gas pump handle that has been outfitted with both a long needle and blood-stained knife underneath, and with a container connected to the top of the main part of the weapon, filled with a team-colored liquid with a slight glow to it. A small skull and bones symbol, coupled with eight tally marks, has been etched into the flat of the blade.

When equipped, this weapon lowers the Medic's maximum health by 10 to a total of 140. On the other hand, it will allow the player to retain up to 20% of an ÜberCharge after respawning. For example, dying with a 12% charge will cause the Medic to retain the 12% charge upon respawning, while dying with a charge of more than 20%, such as 45% of a full charge, will only retain a maximum of 20%. The retention will occur even if an ÜberCharge is deployed as long as the remaining charge does not deplete below 20%.

The ÜberCharge stored will be kept if the player switches teams, but will be lost if they change classes. The Vita-Saw stores charge upon death, and therefore the Medic can use a different melee weapon while building charge or even change melee loadout while respawning. So long as he dies with it equipped and doesn't change classes, the Medic will respawn with his previous ÜberCharge percentage to the maximum limit of 20%. An ÜberCharge is always lost when a round ends (when the objective of the game is met; i.e. all points in a map are captured).

Similar to the Ubersaw, the vial will fill up with a team-colored liquid as an ÜberCharge is built and drain as it is deployed.

The kill icon for the Vita-Saw was contributed by Psyke.

This item was later contributed to the Steam Workshop, at Valve's request.

Damage and function times

See also: Damage
Identical to: Bonesaw
Damage and function times
Damage type Melee
Ranged or Melee damage? Melee
Base damage 100% 65
Critical 195
Mini-crit 88
Function times
Attack interval 0.8 s
Values are approximate and determined by community testing.



See also: Crafting


Übersaw Scrap Metal Vita-Saw
Item icon Ubersaw.png + Item icon Scrap Metal.pngx2 = Item icon Vita-Saw.png
Class Token - Medic Slot Token - Melee Scrap Metal Possible Results
Item icon Class Token - Medic.png + Item icon Slot Token - Melee.png + Item icon Scrap Metal.png =
Item icon Ubersaw.png Item icon Vita-Saw.png Item icon Amputator.png Item icon Solemn Vow.png
Item icon Freedom Staff.png Item icon Ham Shank.png Item icon Bat Outta Hell.png Item icon Conscientious Objector.png

As a crafting ingredient

Vita-Saw Scrap Metal Amputator
Item icon Vita-Saw.png + Item icon Scrap Metal.png = Item icon Amputator.png

Related achievements

Leaderboard class medic.png Medic

FYI I am A Medic
FYI I am A Medic
Use your bonesaw to kill a spy who has been calling for 'Medic!'.

Peer Review
Peer Review
Kill 10 Medics with your bone saw.
Hit enemies with your bonesaw 5 times in a row without dying or missing.

Update history

September 30, 2010 Patch (The Mann-Conomy Update)
  • The Vita-Saw was added to the game.

October 6, 2010 Patch

  • [Undocumented] Gave the Vita-Saw a unique crafting recipe.

November 19, 2010 Patch

  • Taunting with the Vita-Saw now plays the old Ubersaw taunt - a deeper viola tone. Previously it shared a taunt with the Bonesaw.[1]

December 2, 2010 Patch

  • The mesh's smoothing groups were fixed resulting in clean, hard-edged look as opposed to the molten appearance it had before.

December 21, 2010 Patch

  • [Undocumented] The Vita-Saw was added in the crafting blueprint for the Amputator.

January 7, 2011 Patch

February 14, 2011 Patch

  • Fixed melee attacks not destroying remote detonation pipes (Stickybombs).

March 15, 2011 Patch

  • The crafting cost of the Vita-Saw was changed from 2 Reclaimed Metal and a Ubersaw to 2 Scrap Metal and a Ubersaw.
  • The crafting cost of the Amputator was changed from 1 Reclaimed Metal and a Vita-Saw to 1 Scrap Metal and a Vita-Saw.

June 10, 2011 Patch

  • Fixed the Vita-Saw not displaying the Medic's ÜberCharge progress.

November 12, 2013 Patch

July 3, 2015 Patch

  • Fixed the Vitasaw no longer giving its ÜberCharge bonus after death.


  • If the Medic dies during an ÜberCharge, it is possible for the ÜberCharge meter to read 19% upon spawning. This is likely a rounding error, or the result of the charge being depleted slightly after it gets reduced to 20%.


The ADAM Harvester from BioShock.
  • This weapon was originally created by Nare (model) and Daimao (texture) as a replacement for the Ubersaw, hence its similarities to it. Community user Pie_Tony made an alternative texture for the weapon, but this was not used in the final version.
  • Due to this weapon's strong resemblance to the ADAM Harvester from the BioShock series (seen to the right), Valve requested and subsequently received permission from 2K Games to include it in Team Fortress 2.
    • The connection to BioShock is further reinforced in the name, which is a reference to the Vita-Chambers from Bioshock. The Vita-Saw and Vita-Chambers even share similar functions. In BioShock, the Vita-Chambers respawn the player with a portion of their health and EVE, the energy used to perform abilities. Similarly, the Vita-Saw will respawn the player with a portion of their ÜberCharge after death.
    • Due to copyright reasons, this item is not sold in the Mann Co. Store.
  • The original name of the weapon model was the Gentzücken Battle Needle before being officially added to the game.
  • On the April 14, 2011 Patch, the Vita-Saw was going to have the ability to see enemy health added, similar to the Solemn Vow; this was quickly edited out.



  1. YouTube video

See also